Starship Vitality

Starship Vitality


Starships Main Computers Jumps Shields
Armor Cost Length & Width Supplies
Artificial Gravity Crew Life Support Tech Levels
Builder Escape Pods Maneuver Tractor Beams
Cargo Grade Modifications Types
Character Scale History Names Vitality
Class Hyperflight (Speed) Passengers Weaponry
Combat Internal Damage Sensors

Starship Vitality

Vitality.jpgThe % amount of damage a ship’s armor can take before it suffers internal ship damage. This is similar to a character’s ‘shock value’ how if an attack does over 50% of a character’s hit points in a single hit, there must be a body check or the character stands a chance of going into shock and losing consciousness, however this is a set percentage of total armor points that causes internal damage.

Any subtractions suffered at low Vitality also affect maneuverability and most rolls (piloting and mechanics or electronics). The subtraction is also applied to the ship’s speed.

Internal damage which could effect any number of ship’s systems catastrophically. Unlike characters, ships do not heal themselves; any Vitality damage must be repaired by a technician. The costs and times for repairing hull damage are variable depending on the system and the internal damage tables for starships have their own repair requirements. The bigger the ship, the more complex and difficult to repair a ship’s systems tend to be, and the less damage % a ship can take before things begin to break, but it takes a long time to hammer away at that much armor and totally destroy it, where as fighter’s can get by on a shoestring until they are little more than sparkling dust in space.

Base level Armor Vitality Start Making Internal Damage Checks At:
1 50 25% 13 armor left
2 75 25% 19 armor left
3 100 25% 25 armor left
4 125 50% 63 armor left
5 150 50% 75 armor left
6 175 50% 88 armor left
7 200 75% 150 armor left
8 225 75% 169 armor left

Starship Vitality

Silver Age Beyond brightwyrm