Starship Sensors

Starship Sensors


Armor Artificial Gravity Builder Cargo
Character Scale Class Combat Computers
Cost Crew Escape Pods Grade
History Internal Damage Jumps Length
Life Support Maneuver Modifications Names
Passengers Shields Supplies Sensors
Speed (Hyperflight) Tech Levels Tractor Beams Types
Weaponry Width Vitality Starships Main

Sensors.jpgSensors require little attention except when trying to discover details, such as whether that ship exiting the jump gate is a Zon-Gra Protectorate frigate or a scout ship and if it’s a Sectus or a Guild ship.

Fine observation of Starships requires a Mind + Architecture check, or if interpreting certain kinds of data Mind + Electronics or Mind + Physical Sciences checks, however, subtract one from the target number for each AU (astronomical unit) distant the ship is. Sensors cannot detect anything past their ranges (One AU per rating).

Starships may have one or more of the following sensor arrays:


Sensor Type Tech Level Description Max Rating Cost Gadgets
Radar TL4 The most common type of sensors, using active radio wave transmissions. 5 500 +200 per rating. 1 Major + 1 Minor per rating
Laser radar TL5 Light-based radar, sending active light transmissions. While more information can be conveyed than with radar, it can be blocked or confused by debris, gas clouds or other obstructions. 5 750 +200 per rating. 1 Major + 2 Minor per rating
Densometer TL5 Measures the density of surrounding space. 5 750 +200 per rating. 1 Major + 1 Minor per rating
Infrared TL5 Reads the infrared spectrum for heat sources such as spaceship engines. 7 1000 +200 per rating. 1 Major + 3 Minor per rating
EMS TL6 Sensors which read a wide array of the electromagnetic spectrum. Particularly useful for those who wish to know when they are being scanned by another vessel. 8 3000 +200 per rating. 2 Major + 1 Minor per rating
Neutrinos TL7 The standard sensor array of the Second Republic, using neutrino beam transmissions. 10 5000 +500 per rating. 2 Major + 1 Minor per rating
Psi sensors TL8 Extremely rare, these psionic devices scan space for neural activity. These can only read people, not ships.These sensors do not require psychics to operate them. These are used as backup sensors only; a ship with Psi sensors alone would not be able to read large, lifeless space debris. 10 30,000 +200 per rating. 3 Major + 2 Minor per rating
Probes TL5 (or higher) Robotic probes were somewhat common during the Second Republic, but the post-Fall Sectus’ hate of golems and their ilk has made them extremely uncommon. Nonetheless, some ships can be found with a compliment of long or short range probes, designed to be shot forth at high speed to a particular destination (such as a planet’s atmosphere) and then relay information back from that point. Some probes can even return, but most are one-way. The usual range is 10-20 AU. The sophistication and durability of a probe depends on it’s Tech level and manufacture. Probes are rare ‘ammunition’. Most probes have Vitality 50%, Armor 1 (10 pts). N/A 50, X3 or x4 if returnable 1 Major per probe + 1 Minor per Tech Level above 5
Buoy TL5 Stationary buoys can be placed at various points in a solar system to quickly relay information to a ship designed to receive it’s coded message. Since this form of transmission is one way (from buoy to ship), it is meant to travel farther than most two-way sensors. The usual range is 20 AU, but a chain of buoys can be linked to send information farther. Such “Guard posts” (most buoys scan within a 3 AU region) are favored by those noble houses who can afford to lace their planetary systems with them (they are often destroyed by malcontents, pirates or rivals), and are especially favored by pirate-hunting Inquisitors. Most Buoys have Vitality 50%, Armor 2 (20 pts). N/A 300 1 Major per buoy
Emergency Signals: TL5 All ships can emit an emergency signal, an interplanetary call for help. This signal gives little information beyond the location of the troubled ship. The range is usually 20 AU. N/A N/A FREE

Note: Such sci-fi standbys as “life scanners” are unknown in the Galactic Imperium, although Desecrated are rumored to be able to detect life at long ranges. in addition, very little about a planet’s atmosphere can be detected without a sample of that atmosphere – which usually requires entering the atmosphere.

Starship Sensors

Silver Age Beyond brightwyrm