Silver Age Beyond
|Human Population||51 million|
|Resources:||ores, agriculture, industry, ancient ruins|
|Exports:||Exports: refined ores, Primmortal artifacts, politics|
|Star:||Beorte (small white-yellow star)|
|Planet Name||Distance from Star||Notes|
|( Hraban’s Catch)||moon|
A cold world with extended polar caps, the face of Hraban is dominated by a super continent and three other great island continents. The equatorial zone is temperate but much of the rest of the world is sub-arctic. The soil of Hraban has a peculiar yellow cast to it, and the world has many Primmortal sites.
Hraban was settled in GD 2899. The first to arrive were Aesir pantheon explorers and scholars driven to map the strange terraformed valleys and mountain ranges created by the long forgotten Primmortals. Next came the settlers, for the most part herders, farmers, and small mining operations, and these built the first towns around the scientific exploration outposts. Though Hraban always attracted those with spiritual interest in studying the great Primmortals monuments, it was not until GD 4100 that Govan Glitterbeard deciphered some of the ancient glyphs and became the first runecaster. Shaman Rurik the Rune-Wise united Hraban under his rule (GD 4450), and codified the early Erdgheist religion.
In 4991 GD, the Great Althing of the Aesir was moved from Hrim to Hraban, when Hrim and Fenrir were locked in a bitter war. In 4992 GD, the priest Ravgid heard the gods cry out in the Valley of Mists, and the sacred tree Wiftyr wept blood. The gods professed that a protector deity had perished in the deep Myrdwood just as it muttered “Beware the coming of the Dodekawyrd.” The omens were swiftly spread to other Aesir worlds, and Hraban’s thanes are eagerly consulting the shamans for signs of what the future might bring.
Hraban is the spiritual and cultural center of the Tribes of Aesir, although populated with fierce warriors. All the Aesir nations are represented on Hraban, with the Drenjar and Lakol predominating. The planet is warmer and more arable than other Aesir worlds, making it an important food exporter. Merchant princes grow abundant crops near small city-states, and the Zetol ply the seas for marine food. Throughout its history, Hraban has stubbornly maintained a neutral position when other Aesir worlds fought, only occasionally being united by a warlord or conquered by off-world warlords. However, the planet has been instrumental in rallying people and resources to fight against common enemies of the Aesir, such as the Al Fashir Caliphate, the Desecrated and the Galactic Imperium. Over the last century, Hraban-based shamans have regularly issued prophecies of dire warnings against outside aggression.
Some 51 million Aesir live on Hraban, and outsiders are discouraged from visiting. Here, it is said, dwell the gods, as well as the leading priests and shamans. Actually, Aesir do not speak much about Hraban to off-worlders, and keep silent on matters they consider most holy. Shamans from all the Aesir nations call upon deities and spirits here, and old warriors who have not found honorable death in battle often come here to die.
In addition to being a world of mysticism and sanctity, Hraban has an unusual influence on newcomers, especially near Primmortal sites, which includes inducing heightened dreams and frequent anxiety attacks. The locals often speak of the Ealdhwic, the ancient people, who appear in the mist hunting ghostly shapes, leading some to fortune and others to sudden death.