Silver Age Beyond
The Atzlánti (not House Atzlánti— the Atzlánti long ago adopted this once-pejorative styling, and now prefer it) are deeply passionate and compelled. They pursue dangerous sports and seek testing duels. Hot-blooded and intense, the martial Atzlánti know how to field an army but are also no strangers to intrigue. When they can calm the vicious infighting from family to family, they can present a formidable front against rivals from other houses.
The Atzlánti’s largest concern is that of territory, caught between Capital Secundus, Holy Ersetu and Guildheim, the Atzlánti find there is no room for expansion. A sore point considering they lost planets during the time of the previous emperor. The Atzlánti are now in contention over the planet Garhira with the al-Fashir Caliphate. Left with less land after the wars than they began with, they now pursue a campaign against the barbarian Caliphate, seeking new lands outside of the Empire.
The Atzlánti lead the finest militias of the known universe. Trained from the age of five to hold a sword and lead an army. An army that grows excessive their conquests. Originally the Atzlánti were the military of House Hanuman whom they overthrew in a military coup proclaiming their House’s hidden noble heritage. Atzlánti vassals are loyal, for they know that sacrifices for their lords are often rewarded.
Although currently weaker than House Dodekatheon, House Atzlánti has been a close peer of its rival since its existence and before. Their ancient devotion to the ideals of martial prowess and glory, and their ancient military supremacy and rivalry with House Dodekatheon, survive intact in their Atzlánti descendants. Since the overthrow of their previous house leadership, House Atzlánti has seen a remarkable number of families vie for power and witnessed a number of changes of regime. The Primitivo line that forged the coup against the Hanuman was overthrown in the aftermath of the first Primacy Wars for the empire, and has since dwindled into nothingness. The Lafayette, Bursandra, and Mariana families all held the crown during House Atzlánti’s earlier years, though more recently the family has been dominated by the Justus, Castenda, and Leon lines. The Justus line established domination of the house for a long time, but on the eve of the Primacy Wars, when Atzlánti power seemed decidedly stronger than that of the Dodekatheons, the Eduardo line split off from the Justus family and has reigned over the house since. Now the Eduardo line, backed closely by the Castenda and Rolas families and more tentatively by the Lafayette, Escovedo, and Mariana families, is trying to maintain its power against the growing strength of the emergent Justus-Bursandra-Moncada axis. So far royal supremacy is secure.
Apart from power politics, there is a cultural struggle within the house as well. The Latinate culture of the house is most firmly upheld by the Mariana, Dulcinea, Justus and Serra lines. These ideals of glory, honor, and romance (often in that order) are seen as embodied by the tales of St. Maria (a woman who, after her lover was assassinated by a jealous rival, dressed in his armor and took up his sword so that his family would still be able to complete the levy it promised to the king) and the old heroes of Arago and Timor. This culture is complemented by the Franconic families led by the Lafayettes, who support the same ideals but with a different artistic and stylistic emphasis. However, this traditional Atzlánti culture is somewhat at odds with the more religious and hierarchical Hanuman house culture which, spearheaded by the Azatlan line, is experiencing a minor resurgence since the confrontation with the Ankhrathet Pharaonate. An additional cultural divide actually predates the house, as their culture, with its endless scheming and love of masquerades and the baroque, seems to infect whomever rules. The Castendas in particular embrace it, and have been blending it with aspects of the Bogovi culture of their close allies.
Atzlánti power is maintained, when it is maintained, by a few factors. The most important of these is military might. The strength of the Atzlánti military rests on three main pillars: the skill and discipline of its freemen men-at-arms, which is unrivaled throughout the Galactic Imperium; the extraordinary prowess, both physical and tactical, of its great lords and champions, which is rivaled only by those of House Dodekatheon and a few Adepts of Sectus theurgy; and the extent of its Dervish program. House Atzlánti certainly does not have occult superiority with respect to houses like the Amatsukami or al-Yazata, but it does field the most warriors who are trained to blend occult techniques with physical combat prowess, and this is a substantial military advantage.
Apart from military might, House Atzlánti also possesses two characteristics which are both blessing and curse. Its strategic location between Guildheim, Holy Ersetu, and Capital Secundus puts it in an excellent position to influence interstellar politics while retaining a good technological base and fairly good relations with the Sectus, even though its proximity to the Ankhrathet Pharaonate was a major drawback. Secondly, its warrior ethos, which instills pride and courage in so many of its lords, has been a major motivating force in uniting its forces and in maintaining morale. This same set of ideals, however, leads to fractiousness and one-upsmanship that can degenerate into the internal struggles that have immobilized the house in the past.
The crown jewel of House Atzlánti, Arago is a powerful and highly developed planet which has all the advantages of a major metropolitan center and all of the disadvantages as well. Arago was traditionally contested between House Hanuman, House Alecto, and House Amatsukami, but the seizure of much of the planet by the newly-emergent Atzlánti in the fall of the Second Republic caused House Alecto to refuse Amatsukami claims to land on the rest of the planet, and Arago was a world divided between two great houses for a long time. Conflict simmered over the planet for many years, and never fully abated until the fall of the Alectos after Cohren I’s death. When Arago was finally unified under the leadership of the remarkable King Ramon Esteban Vega Mariana Atzlánti, the planet saw a remarkable period of peace and prosperity. Although the peace would be shattered numerous times by coups d’etat, the prosperity of the planet’s greatest cities, which were constantly improved by subsequent monarchs in repeated attempts to outdo their predecessors, never stopped.
Arago is a beautiful planet of gentle bluffs, rolling fields, and striking mesas. Once warm and balmy, now the planet tends to be cool and gusty except in summertime, though it never gets too cold except in the extreme north and south poles. The planet has a number of cities, which are often built fairly low to the ground with numerous concentric walls and fortifications integral to them. The slums of these cities, often clustered around factory-fortresses similar to those on Capital Secundus’ Harmony, are quite miserable and full of bitter and violent folk. Arago’s citizens are a vibrant and prideful people, and even those in the slums pay attention to their appearances and reputations. Arago prides itself on being the cultural center of the Galactic Imperium, which almost consoles its citizenry for their repeated failures to make it the political center of the Galactic Imperium. Consciousness of honor, glory, romance and reputation all come as naturally to its citizenry as breathing, even if they do sometimes neglect the first for the latter three. Aragonese tend to be generous and companionable when they are in a position of power or respect, and grimly determined to gain power or respect when they are not.
While the Eduardo family holds the crown and commands the planet’s allegiance, Arago’s seven fractious dukedoms are more evenly split. The Eduardo line holds two and the Justus line holds one, as do the Bursandra, Castenda, Lafayette, and Rolas families. The Dulcineas, Marianas and Serras all have significant holdings on the planet, and the Escovedos, Moncadas and Leons each have lesser presences on the world.
There are many House Bogovi (5%) and House Dodekatheon (5%) holdings upon the world. Somewhat surprisingly, there are a number of House al-Yazata upon the planet (2%), especially in the urban areas, and they are deeply involved in the planet’s social scene, even if sneered upon by their kinsmen on Estakhr. House Volitanti trains destriers, griffons, and great kestrels for the house from their estates near the planet’s south pole (2%). There are also significant Torenson (1%) and Van Gelder (1%) holdings upon this planet. Several Imperial bases have been set up on the planet for security reasons as a condition of House Atzlánti’s surrender (1%). Arago’s cathedral is Orthodox, and the Cathedral of St. Maria, amidst the church land of Alhambra (1%), is the seat of the Arago Metropolitan See, ruled by Cardinal Jordano Markon Gesar. The planet has a significant Amalthean presence, and the Atzlánti lords and Orthodox priests are united in attempting to oppose too much encroachment by this sect. A number of fanatical Temple Idristi cults have sprung up in some of the more destitute slums on the planet.
Arago is marginally agriculturally dependent, but is an industrial, technological, and cultural center. Its position between Capital Secundus and Guildheim makes it home to many skilled artisans and professionals, and it exports refined metals, fuel and power cells, and fine craftsmanship throughout the Galactic Imperium. One of its primary exports is clothing, as Aragonese fashions are renowned and admired throughout the Imperium, and the Aragonese Couturiers’ guild is actually a surprising economic powerhouse. The planet is dominated by Hornblowers, however, with a significant presence of both Ingenium Engineers and, strikingly, the Mahyah Nostra, who serve the oft-overlooked secondary economy of Arago’s many urban poor.
Arago is one of the most militarily powerful planets in the Empire. Its cities and castles are tremendously well-fortified and virtually every last peasant on the planet is willing to give a good account of himself or herself in battle. The militant and expansionist Arago Metropolitan See has a number of Adepti Templi fortress-monasteries, and the lords of the planet, when they stop feuding with each other, constitute an extremely skilled and well-equipped force of elite warriors the peer of any in the Galactic Imperium. House Atzlánti’s extensive use of military cybernetics is based in the fortress-laboratories of the cities of Arago, and Aragonese heavy cavalry, though they are often deployed off-planet, are renowned for the devastating power of their high-speed attacks.
Arago is ruled by King Juan Jacobi Nelson Eduardo Atzlánti, an accomplished military leader and diplomat who has succeeded fairly well in the unenviable task of keeping the lords of his house in line after their hard-fought and humiliating defeat in the Primacy Wars.
A world rich in ancient relics but riven with intrigue and infighting, Suty has seen war since the first death throes of the ancient First Republic. After defeating and, to a degree, subsuming, the armies of the god-empire’s zaibatsus, the Hanumans fought bitterly over the planet with the Gesar, Alectos, and Dodekatheons. As soon as the Republic collapsed, the ancient feuding resumed, but with a different emphasis. When the Atzlánti took over from the Hanuman, they moved the throne to Arago, where their power was more secure. Suty fell almost entirely to the Gesar and the Alectos, who together kept most House Dodekatheon and Atzlánti forces off of the planet as they feuded with each other. This all changed in the First Primacy Wars, when a series of bold strikes by the Bursandras, Moncadas and Castendas, backed by the Universal Sectus, rid the planet of Alectos. The Sectus was less pleased when the Castendas continued the war against the Gesar encampments on the planet. The ruling Bursandras withdrew from the fighting, but the Castendas’ success in claiming the entire world for House Atzlánti won them the planetary crown. In the years preceding the ascension of Halvor the Theocrat, the Moncadas used their Sectus backing to good effect, forcing the Castenda family from the planet’s throne, but the Castenda line regrouped, allied with House Bogovi, gained the Crown for a time, and secured their position on Suty against the Moncadas.
Suty is a humid world of steamy jungles, ancient ruins, and secrets. Though quite cool much of the time, Suty still hosts much jungle and rainforest terrain. The land is dotted with ruins from the Second Republic, House Hanuman, the Bleedtouched, the First Republic, and the Primmortals. The remnants of House Hanuman culture is strongest here on this planet, and though its focus on glory at arms, pride, and loyalty was adopted by the Atzlánti, the Hanuman paranoia and emphasis on the ruler as being the one who knows the most has survived for the most part only on Suty. Some of the planet’s inhabitants also still practice the particular pageantry and absolute loyalty to the monarch that the Hanumans tried, with varying degrees of success, to instill in its populace. It is considered a great weakness on Suty to be stupid or ignorant, and everyone likes to play at predicting the future and the behavior of others. Those who have secret knowledge are respected, and those who are seen as gullible or naïve- usually foreigners- are alternately pitied and preyed upon.
Now Suty exists in a constant state of intrigue and mystery, though it is politically stable enough. The Castendas hold the crown and two of the five dukedoms. The Moncadas hold the third, the Eduardos the fourth, and the Justus line holds the fifth. The Bursandras and Marianas hold a number of counties on the planet, and the Tejeras are a rapidly growing force as well. The Fernando, Brigante and Azatlan lines are more minor players in the world’s politics.
28% of the planet Suty is out of the hands of House Atzlánti. There is a considerable House Bogovi (7%, especially the Gurov and Sfilli lines) and Van Gelder (4%) presence, and there are significant Cameton (5%) fiefdoms on the planet as well. Several ancient House Dodekatheon land claims on Suty have been honored, and some members primarily of the Rochfort and Hapsburg lines brood in their small fiefdoms (4%). A surprising portion of the planet’s land is under Inquisitorial control for unspecified reasons (1%), while the Empire maintains a presence in certain strategic sites (1%).
Suty’s planetary see is Orthodox and is based out of the ancient Sectus lands of Livonia, once part of Palamedes Alecto’s personal fiefdoms (1%). The Celaric Order and the Temple Idristi are both very strong on the planet as well, however, and are encroaching upon Orthodox control of the planetary see. Suty was the birthplace of Zuranism and Bleedism, and while the large Zuranist population on the world is well-known and usually tolerated, the extent of the surviving Bleedtouched menace can only be guessed, leading to a number of extremely militant Idristite pilgrims who often come into conflict with the lords of the planet. As a Atzlánti world, Suty is militarily powerful, but the preferred fighting style of Suty Atzlánti is more adapted to the canopied jungles they tend to fight in and the questionable allies they tend to employ. Sutyan Atzlánti lords are known for their covert and unconventional warfare, their reliance on ambushes, flanking maneuvers and night attacks, and their extensive Dervish program. Sutyan Atzlánti love to test their mettle against Gwynedd Dodekatheons, and vice versa, and the Suty ranger brigades are famed throughout the Galactic Imperium.
The ruler of Suty is Princess Elena Cindias Victoriana Castenda Atzlánti, famed as a diplomat and a duelist but not a warrior. She came to power at the end of the Primacy Wars, and has so far succeeded at maintaining her position amongst the fractious lords of Suty.
Timor was discovered during the Second Republic, and in the days of the Fall it seceded under the Timor Protection Cooperative (TCPC), a corporation formed with the collusion of most of the Republican planetary administrators. However, the planet, always a pleasure paradise, was home to a number of prominent businessmen with ties to the newly emergent House Hanuman. When House Atzlánti seized power from House Hanuman, it used these businessmen as an excuse to invade the world of Timor, in supposed self-defense from their retaliatory strikes. The Protection Cooperative maintained a number of high-technology defenses, and the ruling Bursandra Atzlánti at first met stiff resistance. They took the opportunity to forge closer ties to The Sectus, however, gaining Patriarchal approval for the suppression of the Republican enclaves on Timor. With aid from the The Sectus and House Alecto in particular, the Bursandra Atzlánti took control over the planet and wiped out the TCPC completely. The proud Atzlánti, in control of most of the planet, immediately turned and drove off the Alecto forces that wished to claim the world for themselves. When the Ankhrathet Pharaonate attacked from Garhira’s jumpgate, some say that Cohren I’s initial willingness to help was in order to win the land he had always felt was due his house on Timor. Indeed, House Alecto briefly took control of most of the planet in pushing the Pharonate back, but this state of affairs only lasted a year or two after his coronation. Atzlánti forces swiftly looted the Alecto holdings and reestablished strong Bursandra control over the planet. In the years since then, the Bursandras have occasionally been pushed back, but they have always reasserted themselves on Timor. During the reign of the Leon line in the late 4700s, the Bursandras were deprived of the planet’s throne, and the resulting violent overthrow of the Leons permanently shattered that family’s hopes for future kingship and ushering in the first Justus dynasty. Since then, monarchs have known better than to try and frustrate the Bursandras on Timor. The defection of the Garhira Cameton to the Atzlánti, however, led the newly-empowered Escovedo line to stage a coup which succeeded in unseating the Bursandras until the middle of the Primacy Wars. Now the Bursandras rule once more, but the vast shifts in House demographics following the seizure of Garhira leave their stability uncertain.
Timor is a beautiful world with vast oceans, numerous archipelagos, crystalline beaches, lush meadows, and dense rainforests. Its intact terraforming engines- a legacy of the TCPC- have allowed it to maintain its warmth. Although it still hosts a few Second Republican resort cities, Timor is a highly decentralized world and was for a time quite untouched by the militarism of the rest of the house. Its proximity to Garhira and the Pharaonate, however, sparked a number of fortifications and military developments. Residents of Timor tend to be extremely concerned with romance, and with their appearances as well. Their piety does not prevent them from sinning often and with many partners, but it does make them profoundly sorry about it afterwards. Timor natives tend to view those who are circumspect about their emotions with some distrust, and they love to make big scenes.
Currently Timor is in the hands of the Bursandra family, which controls the archducal throne and one of the three duchies on the planet. The Escovedo family controls the second, and the Bogovi control the third. The Eduardos also have a powerful presence on the world. There are a number of smaller Lafayette, Serra and Rolas holdings,as well as several Justus and Tejera fiefdoms. Some members of the Bursandra family feel threatened by the possibility of an Eduardo-supported Escovedo takeover of the planet. It is certainly true that the Eduardo fiefdoms include many strategic facilities used in the war against the Pharaonate.
House Atzlánti controls about 70% of the planet itself. There are a number of House Bogovi (8%) and House al-Yazata (7%) on Timor, who for the most part put their politics behind their love of petty gossip and romantic escapades. Some Amatsukami came to aid the Atzlánti in the struggle against the Pharaonate, and though most have moved on to Garhira and , Al Khali many remain in isolation on island fiefdoms here, trying to retain their accustomed moral gravity (4%). A number of them have failed and fallen into degenerate lifestyles. Van Gelder lords rule some of the island chains of the planet as well (1%).
Timor is a strongly Orthodox planet, although it has hosted a number of Aegeans even since its earliest days. Many members of Temple Idristi have come to Timor to aid against the Pharaonate, but they were told in no uncertain terms to leave, and those that remain operate mostly on their own. The Orthodoxy carved the great Adepti Templi fortress-monastery St. Mantius’ Rock out of the bowels of an inactive volcanic island, and for a time it was host to some of the greatest warriors of that sect. There are several pockets of Gjartin tribes on the planet.
Timor is agriculturally self-sufficient and indeed exports foodstuffs to Arago regularly. Several of its rarer fruits are quite valued trade goods. It is also known for the remarkable quality of the various types of glass that can be blown from its incredibly fine sand, and it has always managed to prosper by selling glass and fine crafted glassware. It used to be dependent on Aragoese fuel for energy, but several ambitious and dirty drilling rigs have given it a measure of energy independence. The Hornblowers are the dominant guild on the planet, as they are deeply tied to both the food and the glass markets.
Timor has undergone a tremendous military buildup and is now scaling down from that. Its Atzlánti nobles are all known as skilled duelists, and many of them have won renown as crusaders. Now it is home to many veterans, including a number of Grimsons and lords addicted to combat drugs. Most of the high-level military equipment on the planet has been emplaced by the Eduardos, who have made quite a business out of refitting captured Pharonate wargear to conform to Atzlánti norms. Timor has the most significant fleet support presence of any Atzlánti world, with many orbital drydocks and the renowned Escovedo shipyards.
Timor is ruled by Archduke Jorge Alejandro Bursandra Atzlánti, a crusader and paladin who has been habitually absent from his domains since the war moved to Garhira and then Al Khali. His regent, Count Enrico Holuzia Bursandra, is deeply concerned about internal dissent, and administers the planet with an iron claw to prevent any possibility of a revolt.
The planet of Garhira was discovered during the Second Republic, and its jumpgate was lost to the Galactic Imperium during the Fall. The first that the Galactic Imperium learned of it was when its jumpgate poured open in GD 4412, disgorging a huge fleet of warships of the Ankhrathet Pharaonate to swarm over Timor. During Cohren I’s war against the barbarians, Galactic Imperium forces liberated Garhira and much of Al Khali, but upon his death the Pharaonate quickly recaptured almost all of their lost terrain. House Atzlánti established a beachhead on the world at Fort Omala in GD 4930, and has held it, though just barely, ever since. Since the end of the Second Primacy Wars and, especially, the declaration of an Imperial Crusade, House Atzlánti has recaptured almost all of the planet. A remaining few Pharaonate holdouts have recently withdrawn in exchange for a Galactic Imperium withdrawal from Lazul, and now the planet is firmly in the hands of houses of the Galactic Imperium. The Atzlánti who have claimed most of the land on Garhira were, by and large, those who were disinherited of their lands on Tiamat in the Primacy Wars. These landless lines, notably the Amontillado, Tejera, and Serra lines, along with the Bursandras of Timor, have become the major Atzlánti powers on the planet.
A humid planet of rich beauty, Garhira is a hilly patchwork of beautiful brown rock outcroppings, jungle and rainforest, and serious volcanic activity. Most of the planet is significantly elevated from sea level, and the atmosphere is very thin. The planet is covered with Pharaonate architecture, which attempts to render the chaotic landscape of the planet as orderly as possible with remarkable terraces, walls, and roads, and with its eerie cities and fortifications.
Atzlánti Royal Offices and Orders
Special Tactical Intelligence Group
(STING) The Atzlánti military intelligence service, STING is skilled at quick and paramilitary covert operations but lacks significant counterintelligence or long-term intelligence gathering capacities. These functions have been performed by STING in the past, but it has had a poor track record with this type of work. The rise of the Eduardo line to the crown has led STING to leave such operations to the Archons, though this has been resisted by some within STING.
The Archons of the Atzlánti Claw
Originally the internal security police of the Justus line (the Archons of the Justus Name), the Archons have become a significant intelligence agency within the house. The extent of the rumored House Bogovi involvement in the Atzlánti Archons is highly speculated upon. The Archons are involved as much in ensuring internal harmony in the fractious house as in external intelligence-gathering operations.
The Royal Legion of the Arcane Dervishes of al-Zegai (The Royal Dervish Legion)
The Dervishes are one of the most feared units of Atzlánti, and with good reason. Founded by a disciple of al-Zegai, an House al-Yazata mystic of incredible psychic power who studied on Suty, the Dervish Legion has grown into a knightly order which constitutes a huge training ground for psychic warriors. It only accepts nobles, but many Atzlánti knight freemen psychics for the purposes of rendering them eligible for the Dervish Legion. The Legion was formed by lords of the Justus family, and it was long considered to be one of the reasons for the Justus family’s firm grip on the throne. Since the Eduardos split from the Justus line, its leadership is composed of Justus and Eduardo lords alike, and the Legion as a whole, when it acts as a cohesive body (which is rare), is firmly on the side of the Crown.
The Cohort of the Jaguar
The ancient traditional bodyguards of the king of the Atzlánti, the Cohort of the Jaguar was formed in tribute to the Jaguar bodyguards of the Hanuman monarch. An active and aggressive bodyguard, the Cohort of the Jaguar traditionally not only ensures the physical security of the King, Castle Furias, and the Crown treasures, but also works aggressively to punish actual or potential pretenders to the Crown. However, the frequent changes of regime mean that each line maintains its own bodyguard for actual security of the king, leaving the Cohort to defend Castle Furias, perform certain ceremonial functions, and issue formal challenges and arrests to certain internal enemies. The Cohort maintain ceremonial golden and obsidian-inlaid armor and disarming claws taken directly from the Hanumans, and thus have extremely fancifully-engraved war gear replete with sunbursts and feathered serpents.
The Iron Phalanx
The Eduardo family patriarchal bodyguard and royal bodyguard, the Iron Phalanx stays with the person of King Juan at all times, whether in the throne room or on the battlefield. The Golden Phalanx was the Justus royal guard.
The Chevaliers of the Griffon’s Claw
A highly prestigious royal knightly order, the Chevaliers of the Griffon’s Claw are close counterparts to the Knights of the Midnight Dove, undertaking dangerous and often secret missions on behalf of the Atzlánti Crown. Indeed, there is a serious rivalry between the two knightly orders, and the Knights of the Griffon’s Claw pride themselves on having been founded before their rivals despite House Dodekatheon’s far longer history. The loyalty of the Chevaliers to each other and to the Crown is legendary, and the order maintains its role even between changes of dynasty.
The Rolandine Society
A knightly order of those devoted to the perfection of swordsmanship and the various noble military arts, the Rolandine Society has a number of members in the cream of Atzlánti society. Great Atzlánti masters of all military skills, especially swordfighting, are courted by this society, which hosts tournaments and fetes throughout Atzlánti space, runs several small academies of the sword, and acts to reward those who show exceptional promise as swordfighters.
The Company of the Obsidian Claw
The Company of the Iron Claw
The Company of the Golden Claw
These honorary knightly orders are quite similar to the House Dodekatheon honorary knighthoods which they copy, but they involve more pageantry and bravado and meet more often simply to counter the fact that they are less longstanding than the corresponding House Dodekatheon orders. Knights of the Obsidian, Iron, and Golden Claws tend to be more loud about their membership and more demonstrative of their great valor than their House Dodekatheon counterparts.
Selected Atzlánti Families
- Eduardo: Current leaders, split off from Justus. High incidence of psychics, close ties to the Dervish Legion. Tightly allied with Castenda. (Crown on Arago, big on Suty, Timor, Capital Secundus)
- Justus: Usually leaders, now pushing for crusade, allied with Bursandra. High incidence of psychics. (Nominal crown on Garhira, big on Arago, Suty, Capital Secundus, Gwynedd)
- Castenda: Decadent and allied to the House Bogovi. Always a contender for crown. Deeply involved in Archons. (Crown on Suty, big on Pentateuch, Divios)
- Bursandra: Crusaders, very religious. High incidence of theurgy. (Crown on Timor, big on Garhira)
- Rolas: Ass-kickers, allied with Eduardo. (big on Arago, Garhira, presence on Timor)
- Moncada: Rivals of Castenda family for control of Suty. Involved with STING. Courted by Bursandra against Castenda/Eduardo alliance. (big on Suty, Arago)
- Escovedo: High-tech, non-traditional, partners with Monstrum, Engineers. Rival Bursandra for crown of Timor. (big on Timor, Garhira, Arago, presence on Capital Secundus, Guildheim)
- Lafayette: The biggest Franconic family, this line is highly conservative and slightly less martially-oriented than other large families. Important third party on Arago. (Big on Arago, Timor, presence on Suty)
- Dulcinea: Very honorable, universally respected. Distancing itself from the House’s leadership. (big on Arago, presence on Artemis, Holy Ersetu, Capital Secundus, and a little bit of Tiamat)
- Mariana: One of the founding dynasties of House Atzlánti, the Mariana family (named after the house’s patron St. Maria) has lost political power but is still accorded high status and considered one of the most fashionable and cultured of lines. (Big on Arago, Suty, presence on Timor)
- Serra: Highly religious and highly romantic, this family is full of people who will do really foolish things for love or the All-Maker. (Big on Timor, Arago, presence on Suty, Garhira)
- Tejera: Status-seeking family which wholeheartedly embraces the Atzlánti ideals of glory, honor, and romance. Dates back to a remarkable freeman knighted during the wars against Halvor. Won a great deal of power in the Primacy Wars and is eager to prove that it’s not common any more. (Big on Suty, Garhira, presence on Timor)
- Villegas: A cosmopolitan family, with little land but many renowned travelers, adventurers, and warriors. Some Villegas lords have settled down on Garhira. (Presence on Garhira, Al Khali, Suty, Arago, Criticus)
- Amontillado: Canny diplomats and aggressive warriors, this line lost extensive lands on Tiamat but recently regained prominence by seizing significant land on Garhira and Al Khali. (Big on Garhira, Al Khali, presence on Arago)
- Marquez: Proud and quite fastidious about affairs of honor, this family has recently been drawn into a huge feud with the Hornblowers’ guild and has lost a great deal of money from their embargo. (Big on Arago, Timor)
- Fernando: Famed/reviled for covert operations, military intelligence work. Allied with Castenda in support of House Bogovi, but now losing favor among House leadership. (big on Suty, presence on Arago, Guildheim)
- Brigante: Somewhat South American-influenced, has a long tradition of noble (and not-so-noble) banditry. Has dishonored itself in Primacy Wars, attempting to prove itself once more. (Big on Suty, Arago)
- Azatlan: Defected from House Hanuman at sword’s point, have kept a lot of their culture. (Big on Suty, Garhira)
- Leon: Became a high court family in Cohren’s time, fell from power in Primacy Wars but have not readjusted their lifestyles, and still act like royalty. (Big on Arago, Capital Secundus, kicked off Tiamat, presence on Madog)
- Marcado: Suty-based. Honorable and valorous if arrogant and hot-tempered. (Big on Suty, presence on Arago, Holy Ersetu, Capital Secundus, recently dislodged from Tiamat)
- Gascon: Of French culture and descent. Vaguely foppish, but still serious and honorable. Quietly arrogant. (presence on Arago, Capital Secundus)
- Colapinto: Prideful and known to cling to every inch of land that they have any type of claim to. Often found in House Dodekatheon territories. (presence on Suty, Capital Secundus, Omphalos, Lemminki, Tiamat)
- Montalbano: Possessive, vengeful, now weak after grievous losses on Tiamat in Primacy Wars. (presence on Capital Secundus, Omphalos, kicked off Tiamat)
- Dominguez: Small, high incidence of psychics. (Presence on Suty, Garhira)
- Contreras: A small family of rather grasping and insecure Atzlánti, the Contreras line often feuds more with other Atzlánti than with external enemies, and are considered somewhat of rogues by the house (presence on Garhira, Parapet, Gwynedd)
- DeBracy: Once militarily powerful, now more of a Sectus family. (presence on Arago, Timor)
- Alençon: Also Franconic- defeated and all but wiped out by Lancasters in post-Cohren I years.
The Atzlánti Golden Claw Fleet
|Ship Class||Awkward Size||Vitality||Passengers||Crew||Jumps||Range in AU||Supplies||Cargo||Manuver|
|Dagger-class Fighter||1||25%||1||1||0||1-100||50 kgs per wk||500 kgs||+2|
|Immortal-class Boarding Shuttle||1||25%||1||1||0||1-100||50 kgs per wk||500 kgs||+2|
|Stalker-class Explorer||2||50%||5||2||2||400||100 kgs per wk||1 ton||+1|
|Harpy-class Torpedo Bomber||3||50%||10||4||4||800||500 kgs per wk||5 tons||+1|
|Ship Class||Awkward Size||Vitality||Passengers||Crew||Jumps||Range in AU||Supplies||Cargo||Manuver|
|Allat-class Escort||4||50%||50||8||8||1,600||1 ton per wk||10 tons||-1|
|Scorpion-class Frigate||5||50%||100||15||10||2,000||5 tons per wk||100 tons||-1|
|Xerxes-class Galliot||6||50%||500||30||15||3,000||10 tons per wk||1000 tons||-2|
|Manticore-class Destroyer||6||50%||500||30||15||3,000||10 tons per wk||1000 tons||-2|
|Ship Class||Awkward Size||Vitality||Passengers||Crew||Jumps||Range in AU||Supplies||Cargo||Manuver|
|Canai-class Cruiser||7||75%||1000||60||20||4,000||100 tons per wk||10K tons||-3|
|Shamshir-class Strike Cruiser||7||75%||1000||60||20||4,000||100 tons per wk||10K tons||-3|
|Trafalgar-class Carrier||7||75%||1000||60||20||4,000||100 tons per wk||10K tons||-3|
|Adonais-class Dreadnought||8||75%||10,000||125||20||4,000||1,000 tons per wk||100K tons||-4|