Guildheim System


Ruler: Guildmeister Tyrus Spears
Cathedral: Orthodox
Agora: Open
Garrison: 8
Capital: Kesparate
Jumps: 2
Tech Level: 7 (some 8)
Human Population: 4,000,000,000
Alien Population: 4,000,000
Resources: Mineral ore, oil, manufacturing, trade
Exports: Industrial goods, financial services

Solar System

Star: Beacon (large orange star)
Planet Name Distance from Star Notes
Midget 0.53 AU Small, grey, marble world; little mineral wealth; thin atmosphere; solar collectors have been abandoned as they are too costly to operate
Guildheim 1.34 AU
Racer (moon) Primary base of manufacture for merchant ships and Ingress Key production; jointly owned by the Hornblowers and Mōnstrum
Lensman (satellite) Manufactured jointly by Hornblowers and Ingenium engineers; a giant solar lens; target of many sabotage attempts
Darkside 5.56 AU Not discovered until after several centuries of exploration of the solar system
Supremus Space Station (space station)
Gasbag II 21.12 AU Man-made gas giant; created during the Second Republic from extruded gas of the planet Gasbag
Gasbag 25.12 AU Highly noxious atmosphere that was greatly thinned by the creation of Gasbag II; moons were extensively mined; over 200 moons identified
The nuggets (moon) The remains of moons that were mined to the point that their masses were substantially reduced and could no longer be considered proper moons
Varsity Asteroid Belt 46.346 AU Immensely mineral wealth; constantly mined; Prospectors Guild created to exploit this belt
Ghost 52.11 AU Black, cracked surface that prevents most light from being reflected; Chemical residue in atmosphere absorbs light; Nearly invisible; Being studied by Ingenium engineers for cloaking materials
Niven 59.15 AU Fueling station and waypoint; When its orbit takes it away from the jump gate, it serves as a base for illegal activities, including a black market for weapons
Jump gate 62.45 AU


Pre- Dark Ages name: Liberty

The De Vatha family (former owner of Apollo Industries, former god-conglomorate of the First Republic) fled Capital Secundus to Liberty in GD 4015 with the jump gate coordinates for the Second Republic and the technological method of creating jump keys

The Mōnstrum fled to Guildheim during the Divestiture in GD 4352 to help out the nascent guild structure.

No other planet in the Imperium can claim to have as many technological wonders as Guildheim. No other planet can claim to have politics as vicious as Guildheim, either. With several hundred guilds represented on the planet, anything can – and does – happen. Here anything that can make someone a Falcon is legal and already being done. Still, discretion is the key word here. No one wants the Sectus Inquisition ruining the fun.

Once the hub of free market ideals and democracy, Guildheim has changed significantly over the centuries. Every guild in existence has a headquarters here, many are only here and nowhere else. There are many “Pollution Zones” that dot the world – sites of abandoned factories that are too polluted to be habitable. Kesparate is the only city and it sprawls to cover the entire land mass of the planet. The world suffers from severe global warming due to excessive pollution.


This city is so huge and sprawling that it covers the entire planet’s surface. Some 15% of the city’s space, however, has had to be abandoned due to the toxic pollution from factories. Some spots of nature survive as parks and preserves for the wealthy.

Academy Interatta
The Academy is the most prestigious Educational Institution in the Galactic Imperium. It serves the guild by ensuring a wealth of knowledge is at their disposal.

Library of Horace
Main library of the Academy Interatta.


Silver Age Beyond brightwyrm