Guild Shofar

Hornblower.jpgThe Shofar are probably the most respected guild (if not beloved) since they control space travel. Although other groups may have trained space pilots (limited, basic pilot training can be commissioned from the guild, carefully leaving out most of the tricks initiated pilots know) the Shofar maintain a ruthless monopoly on the production of Ingress Keys, which are essential for galactic travel.

Shofar form the face of the Shoqëri Guilds, they are congenial and extremely extroverted. The division between the face they put on as a performance to sell their goods and their own personalities are often blurred at best. They are the primary traders of goods (and sometimes information) of the Imperium and almost every merchant who trades is either a subsidiary or pays a commission to the Hornblowers.

HornblowerShip.jpgThe Shofar are also the masters of the transport industry, whether it is Beast, Lander or Aircraft the Shofar Guild Hornblowers can ride, drive or fly it. Most importantly the Shofar own a monopoly on space travel. Not only are they the best starship pilots but they own the production of jump drives (shared with the Ingenium Engineers Guild) and Ingress Keys and charge all factions for jumping between systems.

Shofar run a dichotomistic life of merchant and star pilot. They trade, they jest, they are outrageous show-offs to a man, they are often seen as bizarre travelling shows whenever they come to town. Of course this is merely their way of attracting potential customers.

The guild is dominated by merchant families called aeries, with the Adrastos, Bulat, and DeNanda the most powerful of the families.

Guild Fiefs

The Shoqëri Guilds now own three worlds within the Galactic Imperium, The, having lost Parapet to House Amatsukami during the Primacy Wars. Each of these worlds is ruled by a collaboration of guild interests, although roughly speaking, the Mōnstrum dominates Bhonnaich business, the Mahyah Nostra and Hornblowers control Madog enterprises, and Guild Arius Money Dealers and the Ingenium are preeminent in Guildheim dealings. In addition, the Shoqëri Guilds hold interests on many worlds – indeed, no world of the Star Imperium is without a Guild presence – and they possess a co-ownership of Kargonde with House al-Yazata. The guilds, both minor and major, work their patents and schemes more or less autonomously, although all are subject to the council of deans on Guildheim, led by the Guildmeister.

Guild Shofar

Silver Age Beyond brightwyrm